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25
shaders/A2Task2KernelDecompositionOffset.comp
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25
shaders/A2Task2KernelDecompositionOffset.comp
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#version 450
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/* built in:
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in uvec3 gl_NumWorkGroups;
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in uvec3 gl_WorkGroupID;
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in uvec3 gl_LocalInvocationID;
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in uvec3 gl_GlobalInvocationID;
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in uint gl_LocalInvocationIndex;
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*/
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
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layout (constant_id = 1) const uint SAMPLE_MULTIPLIER = 1;
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// Push constant
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layout(push_constant) uniform PushStruct {
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uint size;
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} p;
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layout(binding = 0) buffer inoutBufer { uint v[]; };
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layout(binding = 1) buffer offsetBufer { uint g_v[]; };
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// TODO: Shared variables
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void main() {
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// TODO: Shared variables
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}
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