Files
gpgpu-two/src/A2Task1Solution/KernelDecomposition.cpp
2026-01-03 22:55:08 +01:00

114 lines
4.6 KiB
C++

#include "KernelDecomposition.h"
#include "host_timer.h"
A2Task1SolutionKernelDecomposition::A2Task1SolutionKernelDecomposition(AppResources &app, uint workGroupSize, std::string shaderFileName) : app(app), workGroupSize(workGroupSize), shaderFileName(shaderFileName) {}
void A2Task1SolutionKernelDecomposition::prepare(const std::vector<uint> &input)
{
mpInput = &input;
Cmn::addStorage(bindings, 0);
Cmn::addStorage(bindings, 1);
Cmn::createDescriptorSetLayout(app.device, bindings, descriptorSetLayout);
vk::PushConstantRange pcr(vk::ShaderStageFlagBits::eCompute, 0, sizeof(PushConstant));
vk::PipelineLayoutCreateInfo pipInfo(vk::PipelineLayoutCreateFlags(), 1U, &descriptorSetLayout, 1U, &pcr);
pipelineLayout = app.device.createPipelineLayout(pipInfo);
// Specialization constant for workgroup size
std::array<vk::SpecializationMapEntry, 1> specEntries = std::array<vk::SpecializationMapEntry, 1>{
{{0U, 0U, sizeof(workGroupSize)}},
};
std::array<uint32_t, 1> specValues = {workGroupSize}; // for workgroup sizes
vk::SpecializationInfo specInfo = vk::SpecializationInfo(CAST(specEntries), specEntries.data(), CAST(specValues) * sizeof(int), specValues.data());
Cmn::createShader(app.device, shaderModule, shaderFileName);
Cmn::createPipeline(app.device, pipeline, pipelineLayout, specInfo, shaderModule);
for (int i = 0; i < 2; i++)
{
createBuffer(app.pDevice, app.device, mpInput->size() * sizeof((*mpInput)[0]), vk::BufferUsageFlagBits::eTransferDst | vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eStorageBuffer, vk::MemoryPropertyFlagBits::eDeviceLocal, "buffer_" + std::to_string(i), buffers[i].buf, buffers[i].mem);
}
fillDeviceWithStagingBuffer(app.pDevice, app.device, app.transferCommandPool, app.transferQueue, buffers[0], input);
Cmn::createDescriptorPool(app.device, bindings, descriptorPool, 2);
for (int i = 0; i < 2; i++)
Cmn::allocateDescriptorSet(app.device, descriptorSets[i], descriptorPool, descriptorSetLayout);
Cmn::bindBuffers(app.device, buffers[0].buf, descriptorSets[0], 0);
Cmn::bindBuffers(app.device, buffers[1].buf, descriptorSets[0], 1);
Cmn::bindBuffers(app.device, buffers[1].buf, descriptorSets[1], 0);
Cmn::bindBuffers(app.device, buffers[0].buf, descriptorSets[1], 1);
}
void A2Task1SolutionKernelDecomposition::compute()
{
vk::CommandBufferAllocateInfo allocInfo(
app.computeCommandPool, vk::CommandBufferLevel::ePrimary, 1U);
vk::CommandBuffer cb = app.device.allocateCommandBuffers(allocInfo)[0];
vk::CommandBufferBeginInfo beginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit);
cb.begin(beginInfo);
cb.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline);
uint blocksize = workGroupSize * 2;
uint windowSize = mpInput->size();
PushConstant p;
activeBuffer = 1;
while (windowSize > 1)
{
activeBuffer = 1 - activeBuffer;
uint numGroups = (windowSize + blocksize - 1) / blocksize;
cb.bindDescriptorSets(vk::PipelineBindPoint::eCompute, pipelineLayout, 0U, 1U, &descriptorSets[activeBuffer], 0U, nullptr);
p.offset = windowSize;
cb.pushConstants(pipelineLayout, vk::ShaderStageFlagBits::eCompute, 0, sizeof(PushConstant), &p);
cb.dispatch(numGroups, 1, 1);
vk::MemoryBarrier memoryBarrier(vk::AccessFlagBits::eShaderWrite, vk::AccessFlagBits::eShaderRead);
cb.pipelineBarrier(vk::PipelineStageFlagBits::eComputeShader, vk::PipelineStageFlagBits::eComputeShader, vk::DependencyFlags(), 1, &memoryBarrier, 0, nullptr, 0, nullptr);
windowSize = numGroups;
}
// todo check which buffer is active and read from that one
cb.end();
vk::SubmitInfo submitInfo = vk::SubmitInfo(0, nullptr, nullptr, 1, &cb);
HostTimer timer;
app.computeQueue.submit({submitInfo});
app.device.waitIdle();
mstime = timer.elapsed() * 1000;
app.device.freeCommandBuffers(app.computeCommandPool, 1U, &cb);
}
uint A2Task1SolutionKernelDecomposition::result() const
{
std::vector<uint> result(1, 0);
fillHostWithStagingBuffer<uint>(app.pDevice, app.device, app.transferCommandPool, app.transferQueue, buffers[1 - activeBuffer], result);
return result[0];
}
void A2Task1SolutionKernelDecomposition::cleanup()
{
app.device.destroyDescriptorPool(descriptorPool);
app.device.destroyPipeline(pipeline);
app.device.destroyShaderModule(shaderModule);
app.device.destroyPipelineLayout(pipelineLayout);
app.device.destroyDescriptorSetLayout(descriptorSetLayout);
bindings.clear();
for (int i = 0; i < 2; i++)
destroyBuffer(app.device, buffers[i]);
}