Bad collision
This commit is contained in:
@@ -12,6 +12,9 @@ type Amogus = {
|
||||
speedY: number;
|
||||
};
|
||||
|
||||
const amogusWidth = 70;
|
||||
const amogusHeight = 70;
|
||||
|
||||
const { innerWidth: width, innerHeight: height } = window;
|
||||
|
||||
const getImage = (sus: Amogus) => (sus.isImposter ? imposter : amogus);
|
||||
@@ -24,6 +27,9 @@ const makeInitialCrewmates: Amogus[] = () => {
|
||||
makeCrewmate(false),
|
||||
makeCrewmate(false),
|
||||
makeCrewmate(false),
|
||||
makeCrewmate(false),
|
||||
makeCrewmate(false),
|
||||
makeCrewmate(false),
|
||||
];
|
||||
};
|
||||
|
||||
@@ -32,14 +38,15 @@ const randNum: number = (min: number, max: number) =>
|
||||
|
||||
const makeCrewmate: Amogus = (imposter: boolean) => ({
|
||||
isImposter: imposter,
|
||||
posX: randNum(0, width - 90),
|
||||
posY: randNum(0, height - 120),
|
||||
speedX: Math.random() > 0.5 ? randNum(5, 15) : randNum(-5, -15),
|
||||
speedY: Math.random() > 0.5 ? randNum(5, 15) : randNum(-5, -15),
|
||||
posX: randNum(0, width - amogusWidth),
|
||||
posY: randNum(0, height - amogusHeight),
|
||||
speedX: Math.random() > 0.5 ? randNum(3, 10) : randNum(-3, -10),
|
||||
speedY: Math.random() > 0.5 ? randNum(3, 10) : randNum(-3, -10),
|
||||
});
|
||||
|
||||
const intersect: Bool = (c1: Crewmate, c2: Crewmate) =>
|
||||
Math.abs(c1.posX - c2.posX) < 80 && Math.abs(c1.posY - c2.posY) < 90;
|
||||
Math.abs(c1.posX - c2.posX) < amogusWidth - 20 &&
|
||||
Math.abs(c1.posY - c2.posY) < amogusHeight - 20;
|
||||
|
||||
const doMove = (crewmates: Amogus[]) =>
|
||||
crewmates.map((c) => ({
|
||||
@@ -48,16 +55,37 @@ const doMove = (crewmates: Amogus[]) =>
|
||||
posY: c.posY + c.speedY,
|
||||
}));
|
||||
|
||||
const doCollision = (crewmates: Amogus[]) =>
|
||||
const doCollisionWalls = (crewmates: Amogus[]) =>
|
||||
crewmates.map((c) => {
|
||||
if (c.posX > width - 90) {
|
||||
return { ...c, posX: width - 90, speedX: c.speedX * -1 };
|
||||
} else if (c.posX < 0) {
|
||||
return { ...c, posX: 0, speedX: c.speedX * -1 };
|
||||
} else if (c.posY > height - 120) {
|
||||
return { ...c, posY: height - 120, speedY: c.speedY * -1 };
|
||||
} else if (c.posY < 0) {
|
||||
return { ...c, posY: 0, speedY: c.speedY * -1 };
|
||||
if (c.posX > width - amogusWidth) {
|
||||
return {
|
||||
...c,
|
||||
posX: width - amogusWidth,
|
||||
speedX: c.speedX * -1,
|
||||
};
|
||||
} else if (c.posX < -20) {
|
||||
return { ...c, posX: -20, speedX: c.speedX * -1 };
|
||||
} else if (c.posY > height - amogusHeight) {
|
||||
return {
|
||||
...c,
|
||||
posY: height - amogusHeight,
|
||||
speedY: c.speedY * -1,
|
||||
};
|
||||
} else if (c.posY < -20) {
|
||||
return { ...c, posY: -20, speedY: c.speedY * -1 };
|
||||
} else return c;
|
||||
});
|
||||
|
||||
const doCollisionOthers = (crewmates: Amogus[]) =>
|
||||
crewmates.map((c) => {
|
||||
const intersections = crewmates
|
||||
.filter((o) => intersect(c, o))
|
||||
.filter((o) => Math.abs(o.posX - c.posX) > 1e-3) // don't collide with yourself pls
|
||||
.filter((o) => Math.abs(o.posY - c.posY) > 1e-3);
|
||||
if (intersections.some((o) => Math.abs(o.posX - c.posX) < 50)) {
|
||||
return { ...c, speedX: c.speedX * -1 };
|
||||
} else if (intersections.some((o) => Math.abs(o.posY - c.posY) < 50)) {
|
||||
return { ...c, speedY: c.speedY * -1 };
|
||||
} else return c;
|
||||
});
|
||||
|
||||
@@ -88,7 +116,8 @@ export default function Amogus() {
|
||||
useEffect(() => {
|
||||
const timer = setInterval(() => {
|
||||
setCrewmates((c) => doMove(c));
|
||||
setCrewmates((c) => doCollision(c));
|
||||
setCrewmates((c) => doCollisionWalls(c));
|
||||
setCrewmates((c) => doCollisionOthers(c));
|
||||
setCrewmates((c) => doKills(c));
|
||||
setCrewmates((c) => checkReset(c));
|
||||
}, 50);
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
.container {
|
||||
z-index: 100;
|
||||
position: absolute;
|
||||
scale: 50%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user