import { useEffect, useState } from "react"; import amogus from "/img/amogus.png"; import imposter from "/img/imposter.png"; import style from "./style.module.css"; type Amogus = { isImposter: boolean; posX: number; posY: number; speedX: number; speedY: number; }; const amogusWidth = 70; const amogusHeight = 70; const { innerWidth: width, innerHeight: height } = window; const getImage = (sus: Amogus) => (sus.isImposter ? imposter : amogus); const makeInitialCrewmates = (): Amogus[] => { return [ makeCrewmate(true), makeCrewmate(false), makeCrewmate(false), makeCrewmate(false), makeCrewmate(false), makeCrewmate(false), makeCrewmate(false), makeCrewmate(false), makeCrewmate(false), ]; }; const randNum = (min: number, max: number): number => Math.random() * (max - min) + min; const makeCrewmate = (imposter: boolean): Amogus => ({ isImposter: imposter, posX: randNum(0, width - amogusWidth), posY: randNum(0, height - amogusHeight), speedX: Math.random() > 0.5 ? randNum(4, 10) : randNum(-4, -10), speedY: Math.random() > 0.5 ? randNum(4, 10) : randNum(-4, -10), }); const intersect = (c1: Amogus, c2: Amogus): boolean => Math.abs(c1.posX - c2.posX) < amogusWidth - 20 && Math.abs(c1.posY - c2.posY) < amogusHeight - 20; const doMove = (crewmates: Amogus[]) => crewmates.map((c) => ({ ...c, posX: c.posX + c.speedX, posY: c.posY + c.speedY, })); const doCollisionWalls = (crewmates: Amogus[]) => crewmates.map((c) => { if (c.posX > width - amogusWidth) { return { ...c, posX: width - amogusWidth, speedX: c.speedX * -1, }; } else if (c.posX < -20) { return { ...c, posX: -20, speedX: c.speedX * -1 }; } else if (c.posY > height - amogusHeight) { return { ...c, posY: height - amogusHeight, speedY: c.speedY * -1, }; } else if (c.posY < -20) { return { ...c, posY: -20, speedY: c.speedY * -1 }; } else return c; }); // TODO: This is ugly const doCollisionOthers = (crewmates: Amogus[]) => crewmates.map((c) => { const intersections = crewmates .filter((o) => o !== c) // don't collide with yourself pls .filter((o) => intersect(c, o)); if (intersections.some((o) => Math.abs(o.posX - c.posX) < 50)) { return { ...c, speedX: c.speedX * -1 }; } if (intersections.some((o) => Math.abs(o.posY - c.posY) < 50)) { return { ...c, speedY: c.speedY * -1 }; } return c; }); const doKills = (crewmates: Amogus[]) => { const imposters = crewmates.filter((c) => c.isImposter); const alive = crewmates .filter((c) => !c.isImposter) .filter((c) => imposters.every((i) => !intersect(i, c))); return imposters.concat(alive); }; const checkReset = (crewmates: Amogus[]) => crewmates.every((c) => c.isImposter) ? makeInitialCrewmates() : crewmates; const renderCrewmate = (crewmate: Amogus, key: number) => (