import { useEffect, useState } from "react"; import amogus from "/img/amogus.png"; import imposter from "/img/imposter.png"; import style from "./style.module.css"; type Amogus = { key: string; isImposter: boolean; posX: number; posY: number; speedX: number; speedY: number; }; const { innerWidth: width, innerHeight: height } = window; const getImage = (sus: Amogus) => (sus.isImposter ? imposter : amogus); const makeInitialCrewmates: Amogus[] = () => { return [ makeCrewmate(true), makeCrewmate(false), makeCrewmate(false), makeCrewmate(false), makeCrewmate(false), makeCrewmate(false), ]; }; const randNum: number = (min: number, max: number) => Math.random() * (max - min) + min; const makeCrewmate: Amogus = (imposter: boolean) => ({ isImposter: imposter, posX: randNum(0, width - 90), posY: randNum(0, height - 120), speedX: Math.random() > 0.5 ? randNum(5, 15) : randNum(-5, -15), speedY: Math.random() > 0.5 ? randNum(5, 15) : randNum(-5, -15), }); const intersect: Bool = (c1: Crewmate, c2: Crewmate) => Math.abs(c1.posX - c2.posX) < 80 && Math.abs(c1.posY - c2.posY) < 90; const doMove = (crewmates: Amogus[]) => crewmates.map((c) => ({ ...c, posX: c.posX + c.speedX, posY: c.posY + c.speedY, })); const doCollision = (crewmates: Amogus[]) => crewmates.map((c) => { if (c.posX > width - 90) { return { ...c, posX: width - 90, speedX: c.speedX * -1 }; } else if (c.posX < 0) { return { ...c, posX: 0, speedX: c.speedX * -1 }; } else if (c.posY > height - 120) { return { ...c, posY: height - 120, speedY: c.speedY * -1 }; } else if (c.posY < 0) { return { ...c, posY: 0, speedY: c.speedY * -1 }; } else return c; }); const doKills = (crewmates: Amogus[]) => { const imposters = crewmates.filter((c) => c.isImposter); const alive = crewmates .filter((c) => !c.isImposter) .filter((c) => imposters.every((i) => !intersect(i, c))); return imposters.concat(alive); }; const checkReset = (crewmates: Amogus[]) => crewmates.every((c) => c.isImposter) ? makeInitialCrewmates() : crewmates; const renderCrewmate = (crewmate: Amogus, key: number) => (
Amogus
); export default function Amogus() { const [crewmates, setCrewmates] = useState(() => makeInitialCrewmates()); useEffect(() => { const timer = setInterval(() => { setCrewmates((c) => doMove(c)); setCrewmates((c) => doCollision(c)); setCrewmates((c) => doKills(c)); setCrewmates((c) => checkReset(c)); }, 50); return () => { clearInterval(timer); }; }, []); return <>{crewmates.map((c, index) => renderCrewmate(c, index))}; }