78 lines
2.8 KiB
CMake
78 lines
2.8 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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set(CMAKE_CXX_STANDARD 17)
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project(Assignment2)
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function(add_shader TARGET SHADER)
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find_program(GLSLC glslc)
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set(current-shader-path ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER})
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set(current-output-path ${CMAKE_CURRENT_SOURCE_DIR}/build/${SHADER}.spv)
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/build)
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get_filename_component(current-output-dir ${current-output-path} DIRECTORY)
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file(MAKE_DIRECTORY ${current-output-dir})
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add_custom_command(
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OUTPUT ${current-output-path}
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COMMAND ${GLSLC} --target-env=vulkan1.2 -o ${current-output-path} ${current-shader-path}
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DEPENDS ${current-shader-path}
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IMPLICIT_DEPENDS CXX ${current-shader-path}
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VERBATIM)
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# Make sure our build depends on this output.
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set_source_files_properties(${current-output-path} PROPERTIES GENERATED TRUE)
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target_sources(${TARGET} PRIVATE ${current-output-path})
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endfunction(add_shader)
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find_package(Vulkan REQUIRED)
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if (DEFINED ENV{RENDERDOC_PATH})
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set(RENDERDOC_PATH ENV{RENDERDOC_PATH})
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elseif (WIN32)
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if(EXISTS "C:\\Program Files\\RenderDoc")
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set(RENDERDOC_PATH "C:\\Program Files\\RenderDoc")
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endif()
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else ()
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set(RENDERDOC_PATH "/usr/lib/")
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#LINUX PATH HERE
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endif ()
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set(SOURCE_FILE
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src/main.cpp
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src/task_common.cpp
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src/host_timer.cpp
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src/initialization.cpp
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src/renderdoc.cpp
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src/utils.cpp
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src/A2Task1.cpp
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src/A2Task2.cpp
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src/A2Task1Solution/Interleaved.cpp
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src/A2Task1Solution/KernelDecomposition.cpp
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src/A2Task1Solution/Sequential.cpp
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src/A2Task2Solution/KernelDecomposition.cpp
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src/A2Task2Solution/Naive.cpp
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)
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add_compile_definitions(WORKING_DIR="${CMAKE_CURRENT_SOURCE_DIR}")
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add_executable(${PROJECT_NAME} ${SOURCE_FILE})
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add_shader(${PROJECT_NAME} shaders/A2Task1Interleaved.comp)
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add_shader(${PROJECT_NAME} shaders/A2Task1KernelDecomposition.comp)
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add_shader(${PROJECT_NAME} shaders/A2Task1KernelDecompositionAtomic.comp)
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add_shader(${PROJECT_NAME} shaders/A2Task1KernelDecompositionUnroll.comp)
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add_shader(${PROJECT_NAME} shaders/A2Task1Sequential.comp)
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add_shader(${PROJECT_NAME} shaders/A2Task2KernelDecomposition.comp)
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add_shader(${PROJECT_NAME} shaders/A2Task2KernelDecompositionOffset.comp)
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add_shader(${PROJECT_NAME} shaders/A2Task2Naive.comp)
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target_include_directories(${PROJECT_NAME} PUBLIC ./include)
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target_include_directories(${PROJECT_NAME} PRIVATE ${Vulkan_INCLUDE_DIRS})
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target_link_libraries(${PROJECT_NAME} Vulkan::Vulkan)
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target_compile_definitions(${PROJECT_NAME} PRIVATE)
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if (RENDERDOC_PATH)
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target_include_directories(${PROJECT_NAME} PRIVATE /usr/local/renderdoc_1.33/include)
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target_include_directories(${PROJECT_NAME} PRIVATE ${RENDERDOC_PATH})
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target_compile_definitions(${PROJECT_NAME} PRIVATE ENABLE_RENDERDOC)
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endif () |