Files
gpgpu-two/CMakeLists.txt

78 lines
2.8 KiB
CMake

cmake_minimum_required(VERSION 3.16)
set(CMAKE_CXX_STANDARD 17)
project(Assignment2)
function(add_shader TARGET SHADER)
find_program(GLSLC glslc)
set(current-shader-path ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER})
set(current-output-path ${CMAKE_CURRENT_SOURCE_DIR}/build/${SHADER}.spv)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/build)
get_filename_component(current-output-dir ${current-output-path} DIRECTORY)
file(MAKE_DIRECTORY ${current-output-dir})
add_custom_command(
OUTPUT ${current-output-path}
COMMAND ${GLSLC} --target-env=vulkan1.2 -o ${current-output-path} ${current-shader-path}
DEPENDS ${current-shader-path}
IMPLICIT_DEPENDS CXX ${current-shader-path}
VERBATIM)
# Make sure our build depends on this output.
set_source_files_properties(${current-output-path} PROPERTIES GENERATED TRUE)
target_sources(${TARGET} PRIVATE ${current-output-path})
endfunction(add_shader)
find_package(Vulkan REQUIRED)
if (DEFINED ENV{RENDERDOC_PATH})
set(RENDERDOC_PATH ENV{RENDERDOC_PATH})
elseif (WIN32)
if(EXISTS "C:\\Program Files\\RenderDoc")
set(RENDERDOC_PATH "C:\\Program Files\\RenderDoc")
endif()
else ()
set(RENDERDOC_PATH "/usr/lib/")
#LINUX PATH HERE
endif ()
set(SOURCE_FILE
src/main.cpp
src/task_common.cpp
src/host_timer.cpp
src/initialization.cpp
src/renderdoc.cpp
src/utils.cpp
src/A2Task1.cpp
src/A2Task2.cpp
src/A2Task1Solution/Interleaved.cpp
src/A2Task1Solution/KernelDecomposition.cpp
src/A2Task1Solution/Sequential.cpp
src/A2Task2Solution/KernelDecomposition.cpp
src/A2Task2Solution/Naive.cpp
)
add_compile_definitions(WORKING_DIR="${CMAKE_CURRENT_SOURCE_DIR}")
add_executable(${PROJECT_NAME} ${SOURCE_FILE})
add_shader(${PROJECT_NAME} shaders/A2Task1Interleaved.comp)
add_shader(${PROJECT_NAME} shaders/A2Task1KernelDecomposition.comp)
add_shader(${PROJECT_NAME} shaders/A2Task1KernelDecompositionAtomic.comp)
add_shader(${PROJECT_NAME} shaders/A2Task1KernelDecompositionUnroll.comp)
add_shader(${PROJECT_NAME} shaders/A2Task1Sequential.comp)
add_shader(${PROJECT_NAME} shaders/A2Task2KernelDecomposition.comp)
add_shader(${PROJECT_NAME} shaders/A2Task2KernelDecompositionOffset.comp)
add_shader(${PROJECT_NAME} shaders/A2Task2Naive.comp)
target_include_directories(${PROJECT_NAME} PUBLIC ./include)
target_include_directories(${PROJECT_NAME} PRIVATE ${Vulkan_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} Vulkan::Vulkan)
target_compile_definitions(${PROJECT_NAME} PRIVATE)
if (RENDERDOC_PATH)
target_include_directories(${PROJECT_NAME} PRIVATE /usr/local/renderdoc_1.33/include)
target_include_directories(${PROJECT_NAME} PRIVATE ${RENDERDOC_PATH})
target_compile_definitions(${PROJECT_NAME} PRIVATE ENABLE_RENDERDOC)
endif ()