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monitor-im-flur/src/components/Amogus/Amogus.tsx
Arif Hasanic 13818fcaa6
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quick timetable style fix
2025-09-24 20:14:48 +02:00

133 lines
3.9 KiB
TypeScript

import { useEffect, useState } from "react";
import amogus from "/img/amogus.png";
import imposter from "/img/imposter.png";
import style from "./style.module.css";
type Amogus = {
isImposter: boolean;
posX: number;
posY: number;
speedX: number;
speedY: number;
};
const amogusWidth = 70;
const amogusHeight = 70;
const { innerWidth: width, innerHeight: height } = window;
const getImage = (sus: Amogus) => (sus.isImposter ? imposter : amogus);
const makeInitialCrewmates = (): Amogus[] => {
return [
makeCrewmate(true),
makeCrewmate(false),
makeCrewmate(false),
makeCrewmate(false),
makeCrewmate(false),
makeCrewmate(false),
makeCrewmate(false),
makeCrewmate(false),
makeCrewmate(false),
];
};
const randNum = (min: number, max: number): number =>
Math.random() * (max - min) + min;
const makeCrewmate = (imposter: boolean): Amogus => ({
isImposter: imposter,
posX: randNum(0, width - amogusWidth),
posY: randNum(0, height - amogusHeight),
speedX: Math.random() > 0.5 ? randNum(4, 10) : randNum(-4, -10),
speedY: Math.random() > 0.5 ? randNum(4, 10) : randNum(-4, -10),
});
const intersect = (c1: Amogus, c2: Amogus): boolean =>
Math.abs(c1.posX - c2.posX) < amogusWidth - 20 &&
Math.abs(c1.posY - c2.posY) < amogusHeight - 20;
const doMove = (crewmates: Amogus[]) =>
crewmates.map((c) => ({
...c,
posX: c.posX + c.speedX,
posY: c.posY + c.speedY,
}));
const doCollisionWalls = (crewmates: Amogus[]) =>
crewmates.map((c) => {
if (c.posX > width - amogusWidth) {
return {
...c,
posX: width - amogusWidth,
speedX: c.speedX * -1,
};
} else if (c.posX < -20) {
return { ...c, posX: -20, speedX: c.speedX * -1 };
} else if (c.posY > height - amogusHeight) {
return {
...c,
posY: height - amogusHeight,
speedY: c.speedY * -1,
};
} else if (c.posY < -20) {
return { ...c, posY: -20, speedY: c.speedY * -1 };
} else return c;
});
// TODO: This is ugly
const doCollisionOthers = (crewmates: Amogus[]) =>
crewmates.map((c) => {
const intersections = crewmates
.filter((o) => o !== c) // don't collide with yourself pls
.filter((o) => intersect(c, o));
if (intersections.some((o) => Math.abs(o.posX - c.posX) < 50)) {
return { ...c, speedX: c.speedX * -1 };
}
if (intersections.some((o) => Math.abs(o.posY - c.posY) < 50)) {
return { ...c, speedY: c.speedY * -1 };
}
return c;
});
const doKills = (crewmates: Amogus[]) => {
const imposters = crewmates.filter((c) => c.isImposter);
const alive = crewmates
.filter((c) => !c.isImposter)
.filter((c) => imposters.every((i) => !intersect(i, c)));
return imposters.concat(alive);
};
const checkReset = (crewmates: Amogus[]) =>
crewmates.every((c) => c.isImposter) ? makeInitialCrewmates() : crewmates;
const renderCrewmate = (crewmate: Amogus, key: number) => (
<div
key={key}
className={style.container}
style={{ top: crewmate.posY, left: crewmate.posX }}
>
<img src={getImage(crewmate)} alt="Amogus" />
</div>
);
export default function Amogus() {
const [crewmates, setCrewmates] = useState(() => makeInitialCrewmates());
useEffect(() => {
const timer = setInterval(() => {
setCrewmates((c) => doMove(c));
setCrewmates((c) => doCollisionWalls(c));
setCrewmates((c) => doCollisionOthers(c));
setCrewmates((c) => doKills(c));
setCrewmates((c) => checkReset(c));
}, 50);
return () => {
clearInterval(timer);
};
}, []);
return <>{crewmates.map((c, index) => renderCrewmate(c, index))}</>;
}